Delta Vice

Delta Vice

Introduction

Miami, Florida.

Gary Collock, an antisocial chemist with a minor cocaine addiction, has increasingly become obsessed with the occult. His downward spiral began when he came across an old tome  containing a ritual which would slowly leech the life force of a person, and transfer it to another.

Collock, twisting his profession and his obsession together, constructed a home laboratory and synthesized a new drug which he called ‘Maximal’, a drug embedded with the effects of the ritual. When consumed it would slowly eat away at a person’s will and mental state, transferring their life force to Collock.

To distribute his product, Collock employed a local dealer he knew named Pablo Rico.

After a few weeks of Rico wheeling and dealing out on the town, people’s consumption of Maximal has resulted in Collock becoming stronger, faster, smarter, and more deranged.

After busting Rico for trafficking, a Friendly working for the Miami Police Department analyzed Maximal and found it to contain a substance unknown to science. Discovering this, they contacted Delta Green, who in turn activated the Agents to find and neutralize the source of Maximal.

Briefing

The Agents have been told to make their way to Miami International Airport’s long term parking lot by 1200 the next day. There in the long-term parking lot they are to collect a white unmarked van with the custom plate ‘OPERA82’. The key is located taped under the front-right wheelhouse. Once they get the van they are to contact their handler. This has been communicated to the Agents. Inside the van are the following:

  • A manilla envelope with a few items within. See The Package.
  • Two sets of generic number plates.
  • 1 car phone.
  • 3 Colt 1911s.
  • 2 MAC-10s.
  • 1 M72 LAW.
  • 1 first aid kit.
  • 1 screwdriver set.
  • 1 bottle of scotch (note attached saying “If you drink it. Replace it.”)
  • $350 in cash in an envelope.

When the Agents call their handler to establish contact, the handler will inform them that the Friendly is not to be contacted, as there is no established cover to provide the Agents, and that their best bet to finding the supplier is to first find the dealer.

The Package

The package contains:

  • Pill bottle with six pills of ‘Maxi’, and a letter from the Friendly.
  • The pills are small, coloured pink with a chalky texture
  • A polaroid mugshot of a young man, who appears to be a young latino, clean shaven with a buzzcut. On the back of the photograph written is the name Pablo Rico, as well as his residential address in the Riverside area.
  • A Letter to the Agents.

The Letter:

New drug, being called Maxi.

Has a substance in it that I cannot determine. Thought it might be up your alley.

Came across this after busting a perp named Pablo Rico, but the bastard’s out on bail after some shitty Judge let him off.

Hangs out at a club called Mania.

What happens when you take Maxi?

  • San check with 1/2 San loss.
  • Lose 1d4 WP to a minimum of one.
  • Increase maximum HP by 1d4. Increase HP by the same amount.
  • Not affected by lack of sleep for 6 hours.
  • Effects last for 6 hours, after which they wear off.

The Investigation

From here, the Agents have two options. Visit Mania or head to Rico’s apartment.

1. Mania

Mania is a popular nightclub frequented by hundreds every night. Inside the club is a packed and pumping scene. Flashing lights, sticky floors, air dense from the smoke machines, and blaring music.

Waiting in Line

While waiting in line, agents can overhear various people talking about friends “going crazy” and “seeing things”, and news of a person who recently went on a knifing spree before being shot dead by police. If Agents inquire about these events, they find that all these people attended club Mania.

Gaining Entry

To get in, the agents need to be well dressed, with either a CHA score of 12 or a persuasion of 50%. Access can still be granted through a successful CHA or persuasion roll. If an agent is female, they are automatically granted access.

Access to the club can also be gained via a rear door by an alleyway. This access is guarded by a bouncer at any given time.

RicoIf the agents spend time at the club or actively search the venue, they spot a man matching Rico’s photograph, sitting in a corner with an expensive cocktail.

Observing him, they see patrons one after the other approach Rico for a minute or so, before moving on. An Agent with an alertness of 60% or a successful check can see that Rico is collecting money before palming Maxi to his customers.

Agents observing the patrons that buy Maxi from Rico will eventually see them take the drugs, and experience a wave of different emotions, before taking to the club floor to dance in either a hyper-energetically or trance-like state.

If the Agents do nothing to approach Rico, he will eventually leave the club at around 0300, driving his 1985 Mitsubishi Starion back to his apartment.

2. Pablo Rico’s Apartment

Rico’s apartment block is located in Riverside, about a 20 minute drive from the club.

He shares the two bedroom apartment with a local thug called Manny. Rico has been selling Maxi to Manny, who is succumbing to the drug, and close to the edge of sanity.

Manny will attack and attempt to kill anyone who breaks into the apartment, grabbing a knife from the kitchen or a baseball bat from his bedroom.

If the Agents visit the apartment and stake it out, Rico will leave the apartment at 2000, and return at 0330.

Clues and Items

Searching the apartment the Agents can find the following:

  • There is a message written on a notepad next to the phone that reads “Tomorrow night  1 am. Pickup at Seminole Boat Ramp. Codeword = Messiah.”
  • In Rico’s room under a false bottom in his nightstand is a bag of approximately 20 Maximal pills, $10,000 in cash, as well as a revolver pistol. If the agents attack Rico when he is home, he will use the pistol to defend himself.

3. Seminole Boat Ramp, the pickup point

Note: Regardless of when the Agents find the note in Rico’s apartment (or beat the information out of him), the deal will always take place the next night.

At night the ramp carpark is empty, illuminated by the overhead public lighting. The cool air coming from the sea is refreshing. Multiple boats of various sizes are fastened to the nearby dock.

Meeting Gary Collock

Gary Collock has piloted his boat - a 1980 Century - from Matheson Hammock Park and Marina to the location. At 0040 he arrives and secures his boat to the end of the nearby dock, away from the illuminated car park and in the shadows. He will wait for Rico until 0120 after which he will leave.

If nothing was done to stop Rico or he was persuaded to continue with the deal, he will arrive at the boat ramp carpark at 0055. Rico will walk to the boat and 10m away call out the code word, after which Collock will reveal himself. Rico will exchange the drugs - a bag containing 1000 Maximal pills - for the $10,000 he had stashed in his nightstand, then both men will depart in their vehicles. The exchange takes five minutes.

Dealing with Gary Collock

If the Agents decide to confront Collock, he will duck into the cabin of his boat to retrieve his M16, then begin firing at the agents. He will fight until killed.

If the Agents attempt to tail Collock on a separate boat after the deal takes place, he will notice and attempt to evade the Agents, alternating between piloting his boat and firing his weapon, fighting until killed.

On Collock’s boat, apart from typical boating equipment, the Agents will find Collock’s wallet with his driver’s license and ID for his place of work at a local drug store. Both of these also contain his home address.

4. Gary Collock’s House

Gary lives in a modest single story three bedroom house in Coral Gables. He has set up one of the bedrooms as a laboratory and ritual room to manufacture Maximal. The room looks very much like a laboratory, however, scattered around are bits of papers with mad scribblings and drawings of occult symbology. Plastic sheeting has been set up in one corner with a hook suspended from the roof and a drip pan on the floor. Hanging off this hook is a dead dog, decapitated and blood pooled in the drip pan. It is clear blood was somehow required in the ritual to make Maximal. Seeing the bloody corner requires a San check and causes 0/1 San loss.

Conclusion

Stopping Gary Collock from spreading the insanity-inducing drug Maximal, as well as recovering or destroying the old tome containing the ritual Collock used to manufacture Maximal restores 1d2 San.

Appendix A: Stat Blocks

Pablo Rico

Drug dealer, age 24

STR 12 (60%) CON 10 (50%) DEX 12 (60%) INT 13 (65%) POW 11 (55%) CHA 12 (60%)
HP 11 WP 11 SAN 55

SKILLS: Alertness 45%, Athletics 40%, Dodge 40%, Drive 35%, Firearms 35%, First Aid 20%, Foreign Language (Spanish) 50%, HUMINT 30%, Melee Weapons 45%, Navigate 45%, Pharmacy 25%, Search 35%, Stealth 30%, Unarmed Combat 45%

ATTACKS: Unarmed 45%, Damage 1d4 or pin

.38 Snub Nose Smith & Wesson pistol 35%, Damage 1d8

Manny

Rico’s roommate and tough son of a bitch, age 28

STR 15 (75%) CON 13 (65%) DEX 11 (55%) INT 8 (40%) POW 8 (40%) CHA 7 (30%)
HP 14 WP 3 SAN 15

SKILLS: Alertness 50%, Athletics 60%, Dodge 30%, Drive 25%, Firearms 30%, HUMINT 30%, Melee Weapons 60%, Search 45%, Unarmed Combat 60%

ATTACKS: Unarmed 60%, Damage 1d4 +1 or pin

Baseball bat 60%, Damage 1d8 +1

Knife 60%, Damage 1d4 + 1, Armor Piercing 3

Gary Collock

Deranged man and upcoming entrepreneur, age 42

STR 16 (80%) CON 16 (80%) DEX 12 (70%) INT 15 (75%) POW 12 (60%) CHA 13 (65%)
HP 20 WP 13 SAN 10

SKILLS: Accounting 30%, Alertness 50%, Athletics 60%, Dodge 35%, Drive 45%,

Firearms 40%, First Aid 30%, HUMINT 50%, Melee Weapons 50%, Navigate 45%, Occult 35%, Pharmacy 55%, Pilot (small boat) 40%, Search 45%, Swim 35%, Unarmed Combat 55%

ATTACKS: M16 40%, 1d12, Armor Piercing 3

Knife 50%, Damage 1d4 + 1, Armor Piercing 3

Unarmed 55%, Damage 1d4 + 1 or pin

Credits

Delta Vice was written by Callum W for the 2024 Shotgun Scenario contest.
Source: https://docs.google.com/document/d/14WzQixZCbCee2kdPVt0PB8JtgR1FqXkIGyUbM-mqXp4/edit

The intellectual property known as Delta Green is ™ and © the Delta Green Partnership. The contents of this document are © their respective authors, excepting those elements that are components of the Delta Green intellectual property.