Jacob Busby's Delta Green Scenario Guide
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Delta Green Scenario Guide
©1999 Jacob Busby

This is a list of modern-day campaigns, scenarios and story seeds,
which may be suitable for Delta Green or similar conspiracy games. A few
points should be borne in mind when perusing this list:

  • Whilst I have tried to avoid needlessly giving any information away, it

is inevitable some hints about DG adventures will surface in this list.
Consider this document to contain SPOILERS. In other words, if you are
a player GO AWAY NOW.

  • I have not included URL's to any of the internet adventures. Whilst

providing a link to a public site, such as a news-story or map might
be OK, I don't want to provide links to creative works without personal
permission first. Instead I have provided general details which, with a
reasonable Search Engine, should allow you to locate these adventures.
If any of the writers of these scenarios are on this list and are
happy to share their URL's then please feel free to do so.

  • By the same token I have left case files (ie. write-ups of any of

player/Keeper experiences of these scenarios) out. However if you have
any URL's for case-files, feel free to share them so that other Keepers
can learn from your groups experiences.

  • This list is split into three further sub-lists for story seeds,

scenarios and campaigns. These are defined as possible:

STORY SEEDS - The beginning of a scenario and/or an idea (or selection
of ideas), that inspires other Keepers to develop into a scenario.
SCENARIO - A full plotline, including a begining, a middle and an end.
If a scenario does not appear to have a middle or an end or seems too
sketchy I have filed it as a Story Seed instead.
CAMPAIGN - A collection of linked scenarios. Depending on the nature of
the campaign some of the scenarios may be playable independently of
the rest of the campaign with little or no Keeper modification,
whereas other adventures are deeply entrenched in the plot and may
require extensive modification for the Keeper to utilise them.

  • This list includes scenarios from a variety of systems. Notes on the

main differences between systems and how Keepers might adapt them can
be found in the Ice Cave/DG Digests.

  • This list is by no means complete. Any additional information on other

DG-worthy scenarios, new hooks or anything else you feel appropriate
would be appreciated.

Scenarios


CITY IN THE SEA, THE
Source: Call of Cthulhu Now (Chaosium)
Author: G.W. Thomas, Lynn Willis
System: CoC
Hook: The statue is found during an ATF raid. When both the original
owner, small-time mafiosi embezzler, Jose Perandez, and the
operative who "inherrited" the statue, Melvin Quimby, die a few
days later from drowning on dry land DG requisition the statue
in the name of , who receives it in the post one
morning, a la the original hook.
Notes: The expanded hook allows you to throw in a few mafiosi who'll
talk to the PC's about Jose's last movements before death
(Buying maps, preparing for some damn-fool undersea exploration)
in return for "favours". These criminals may also give a link to
Alzis.

CLOSED CASKET
Source: Secrets (Chaosium)
Author: Brian M. Sammons
System: CoC
Hook: Tabloid journalism is normally regarded as sensationalist by
Delta Green but when a DG Friendly testing new FBI recruits in
detecting falsified photographs using imaging software, enhances
a "sasquatch" from a daily tabloid and finds it to be a Ghoul,
A-Cell is contacted and the PC's are duly notified. The funeral
can be used as cover for the cell's identities.
Notes: These ghouls are probably traditionalists who have lost contact
with their counterparts in the big city. A violent resolution is
likely to have reprecussions in the long term.

CONTAGION
Source: Internet (Tenebrous Technologies Pages)
Author: Matt Cowgar
System: CoC
Hook: Specifically written for Delta Green.
Notes: Tournament scenario. Some pages still to be written.

CONVERGENCE
Source: Delta Green (Pagan Publishing)
Author: John Tynes
System: CoC
Hook: No hook is necessary. This adventure was specifically designed
with DG in mind.

CULT OF ONE, A
Source: Secrets (Chaosium)
Author: Brian M. Sammons
System: CoC
Hook: A PC is recuperating in hospital after a bloody mission/an
operation on their ingrowing toe-nail when the kidnapping
occurs.

CURSE OF THE BONE
Source: White Dwarf Issue 86 (Games Workshop)
Author: Marcus L. Rowland
System: CoC
Hook: The incident is picked up by a Delta Green agent working in the
NHS or Department of Health.
Notes: Probably best run as if these ghouls were new wave rather than
traditionalists. Up to the usual high standards you expect from
a Rowland scenario.

DEATH OF SIMON MICHAELS, THE
Source: Internet (Author's pages)
Author: Rik Kershaw-Moore
System: CoC
Hook: Specifically written as an introductory adventure to G19, a
British version of DG. If part of an ongoing campaign Pendleton,
Harcourt and G19 can be a friendly organistion to DG, who
request a little independent assistance. The initial contact
point can be the British Psychic Research Association.
Notes: Quite how (if) PISCES and G19/SG4 interact will need to be
established by the Keeper in advance. Low key in tone, Gun nuts
may have difficulty in this adventure.

DE PROFUNDIS
Source: Internet (??? Pages)
Author: Jonas Hedkvist
System: CoC
Hook: 1) The PC's could arrive after the murder, in which case (XXX),
the
next-door neighbour, could have described something to the
police which sounds a little too Mythos for DG's liking.
Otherwise, the PC's could be ????
Notes: This adventure has a clever option where the PC's play
themselves. Unfortuneately this is likely to be dropped if run
as a DG scenario.

DRAW THE BLINDS ON YESTERDAY
Source: White Dwarf Issue 63 (Games Workshop)
Author: Marcus L. Rowland
System: CoC
Hook: 1) The PC's are travelling to Britain, as the original scenario
suggests.
2) The PC's are drafted in as Civil Aviation Experts by DG or
their British counterpart following the event.
Notes: Arguably the first published Call of Cthulhu Now scenario and
still amongst the best for my money. Ariadne would make an
interesting pseudo-friendly or patron.

DREAMS DARK AND DEADLY
Source: Cthulhu Now (Chaosium)
Author: Michael Szymanski
System: CoC
Hook: A DG op recently captured Majestic documents pertaining to
subconscious dream manipulation at the Windthrope Estate. The
cell is sent to investigate a potential case of Majestic
brainwashing.

EVIL STARS, THE
Source: Cthulhu Now (Chaosium)
Author: Keith Herber
System: CoC
Hook: A ritual killing by two tenagers claiming "the music made them
do it" sparks Delta Green's initial interest.
Notes: Alzis and/or The Fate might be introduced to the PC's as a
source of information if the Keeper decides that GLC have played
Club Apocalypse in the past. The Reverend could be dropped in
favour of some DG analysis from the boys in the backroom but to
my mind he's too fun an NPC to drop.

FRACTAL GODS
Source: The Stars are Right (Chaosium)
Author: Steve Hatherley
System: CoC
Hook: 1) Fred JK, a Delta Green Friendly charged with looking out for
odd behaviour on the internet, detects several large spikes
coming from a specific web-site. The Web site is owned by

GATES OF DELIRIUM, THE
Source: The Stars are Right
Author: Gary Sumpter
System: CoC
Hook: The police arrest Ralph Brown, a small-time criminal with a drug
habit who mugged XXXXX XXXXX to feed his habit. He pleads guilty
to a number of charges including XXXX's mugging - but things
take a more sinister turn when a DG agent Thomas finds the Laio
drug in Ralph's possession. Thomas investigates and tracks it
back to Rachel. Before he can proceed any further Rachel commits
suicide. Fearing that Rachel might have been murdered due to his
investiagtions, Thomas backs off and requests DG send some new,
unknown faces to investigate in his stead.

GUNTHER DOCUMENTS, THE
Source: Internet (DG Digest 229, Delta Green Home Page)
Author: Cry.Sis (Real name unknown)
System: CoC
Hook: Specifically written for Delta Green.

HILL OF WOE, THE
Source: Internet (Author's pages)
Author: Rik Kershaw-Moore
System: CoC
Hook: Specifically written for G19, a British counterpart to DG.
References to G19 could be changed to DG fairly easily.
Notes: Well-written, thought-out and researched. Definitely worth a
look.

HIVE
Source: Internet (HOARDE indices)
Author: AetherKnight (Real name unknown)
System: Conspiracy X
Hook: Specifically written for Conspiracy X but easily portable to
Delta Green.
Notes: For Black Book read Majestic. This could be a Grey experiment
conducted by Majestic.

KILLER OUT OF SPACE, THE
Source: Cthulhu Now (Chaosium)
Author: William A. Burton
System: CoC
Hook: 1) Hargrave is a DG friendly who acts as a drop point for agents
who suspect their security may have been breached. The PC's are
sent to collect the mail.
2) The shuttle goes down and the PC's are sent as NASA
scientists to investigate.
Notes: In the light of DG this adventure can (and should) incorporate
Majestic.
Saucerwatch can be used as the group which provides the media
handouts.

LIBERATION
Source: Internet (Authors pages, Scenario written for LepreCon, Trinity
College Dublin's annual gaming convention)
Author: Andrew Behan
System: CoC (Hybrid)
Hook: None required, written specifically with DG in mind.
Notes: Originally a tournament scenario, X-files in tone.

LOVE IN NEED, A
Source: Secrets (Chaosium)
Author: Brian M. Sammons
System: CoC
Hook:

LOVE'S LONELY CHILDREN
Source: The Stars are Right (Chaosium)
Author: Richard Watts
System: CoC
Hook: ? Doesn't this one start with a murder ? (bought a new diary
images in diary strike big time correlation w/ Mythos imagery)
Notes: The nightclub in this scenario could be replaced with Club
Apocalypse.

MOTORPSYCHO
Source: The Last Province, Issue 3
Author: Unknown
System: Chill
Hook: The psycho is a shan-infested assassin sent to eliminate PC's
who know too much. The shan wait for a time when the PC's are
off-guard.
Notes: More of a Blood Brothers adventure than DG. Good fun,
nevertheless. Might work as the opening scenario to a PISCES or
G19 campaign, especially if the PC's discover the Psycho's body
has been requisitioned by HM Government.

MUSIC OF THE SPHERES, THE
Source: The Stars are Right (Chaosium)
Author: Kevin A. Ross
System: CoC
Hook:
Notes: Ideally the independent race in this adventure should be the
Greys, rather than the one suggested. This might be where the
Greys and their cohorts learn of the-threat-that-shall-be in the
New Age campaign (below), and as such should take place some
time before.
Vindictive Keepers might want to involve Majestic and/or
Saucerwatch, though the PC's have quite enough on their plate as
it is.

NEMO SOLUS SAPIT (NONE IS WISE ALONE)
Source: The Stars are Right (Chaosium)
Author: John Tynes
System: CoC
Hook: Use original hook suggested, or turn Uncle Mal into a DG agent.

OPERATION FIRESALE
Source: Dungeon Magazine 26 (TSR)
Author: John Terra
System: Top Secret S/I
Hook: Rather than selling secrets/arms to East Germany the leak should
be selling them to the Karotechia/Majestic. The outcome of the
"Rescue" scenario (below) ought to provide a good link to this
scenario.
Notes: No direct Mythos involvement, although if the leak is selling
secrets/arms to the Karotechia, they might summon various minor
Mythos beasties as the GM sees fit.

PAST IS DOOMED, THE
Source: Internet (Chaosium Digests)
Author: Geoff Gillan
System: CoC
Hook: Zabrich is a DG friendly who has gone missing. The PC's cell is
called in to locate him and find out what he knows.
Notes: This is an exceptionally good, if dangerous and SAN-blasting,
scenario. Thoroughly recommended.

PRIVATEERS DIARY, THE
Source: The Bermuda Triangle (Chaosium)
Author: Justin Schmid (Janice Sellers)
System: CoC
Hook: 1) The PC's find the diary amongst a cultists personal effects.
2) The Jameson Historical Research Foundation, ostensibly a
cover organisation for DG, funds the expidition. This can either
be to locate the Mythos tome suggested in the adventure, or to
find buried treasure which can be sold a profit to assist DG
funds.
Notes: Next to no mythos content makes this a good training mission
or an assignment for agents who are "losing it" and need to be
re-assigned to less traumatic missions.

PROFESSIONALS, THE
Source: The Stars are Right (Chaosium)
Author: Fred Behrendt
System: CoC
Hook: 1) DG/The PC's owe Alzis a favour. Alzis decides he needs a
little political influence and sends them to meet XXXXX
2) The ODIN device has been developped by a Majestic sub-project
as a technological advance. When it goes missing DG smells an
opportunity.
Notes: This is a very linear adventure and may not be suited to some
campaign styles. If using the second hook some work will be
required.

PUPPET SHOWS AND SHADOW PLAYS
Source: Delta Green (Pagan Publishing)
Author: Adam Scott Glancy
System: CoC
Hook: No hook is necessary. This adventure was specifically designed
with DG in mind.

RESCUE
Source: Internet (HOARDE Indices)
Author: AetherKnight (Real name unknown)
System: Conspiracy X
Hook: Byakhee have been sighted flying around XXXXXX The PC's are
charged with covering up the story and handling the propaganda
side of things whilst another cell deals with the Byakhee.
Notes: This scenario starts with the PC's having to cover up a UFO
Crash and will need to be replaced with another paranormal
phenomenom (see above) The true enemies in this episode
could either be Majestic or survivalist fascists manipulated by
the Karotechia. The resolution of this adventure can act as a
feed into Operation Firesale (above)

RETURN TO THE MONOLITH
Source: Internet (Chaosium Digests)
Author: Michael C. LaBossiere
System: CoC
Hook: The Investigators could pose as researchers for the Monolith
documentary for two reasons: This is a good opportunity to
gather information for DG and this is a good chance to build
up contacts in the media for disinformation services. Of
course the latter case might be a little flimsy once some of the
documentary team come face to face with the Mythos.
Notes: Designed as a sequel to "People of the Monolith" from the
"Shadows of Yog-Sothoth" sourcebook. Some fun can be had by
playing the prequel before this scenario and letting DG agents
run into references about their former counterparts.

THIS FIRE SHALL KILL
Source: The Stars are Right (Chaosium)
Author: Andre Bishop
System: CoC
Hook: 1) Use the original hook from this adventure. This works best
when the PC's have made a few enemies.
2) The PC's are called in to investigate the remnants of a fire
after firemen/victims claim "the fire was alive"
Notes: Some discussion of how suspicious fires are handled by police
and the fire brigade has been made on the list. Keepers may wish
to consult these notes to improve the realism of the scenario.

TRAIN WRECK
Source: Internet (Conspiracy X/Eden Publications)
Author: B. C. Trombley
System: Conspiracy X
Hook: Whilst written for Conspiracy X, the hook for this adventure
should be perfectly servicable for DG.
Notes: For Aegis read Delta Green, for Black Book read Majestic (or
similar organisation in your campaign) The equipment made
available to the PC's could be a good example of a "Green Box"
in action.

UNSEALED ROOM, THE
Source: Secrets (Chaosium)
Author: Brian M. Sammons
System: CoC
Hook:

Campaigns


Where a campaign is described no hook is given for the campaign.
Individual keepers must read the campaign for themselves and decide how
best to utilise it. Notes are given, offering advice on how certain
aspects of the campaign might be handled. Hooks are given offering ways
to implement adventures in the campaign as one-off DG scenarios.

AMONG THE DEAD


Source: Among the Dead (GDW)
System: Dark Conspiracy
Notes: These adventures can be played as one campaign or as three
separate scenarios. Some work will be required. Some plot
elements may need to be dropped.

NEW YORK
Chapter: 1
Author:
Hook: public health - strange smell, germs. (bloke report found in
police database)

MOSCOW
Chapter: 2
Author:
Hook: A Moscovite ghoul contacts DG via "Nancy"? claiming something
dark and definitely Mythos is happening to the Moscow
underground. The message is somewhat twisted as it comes via a
dream. Given Nancy's "heritage" and GRU-SD8's distrust of
ghouls sending her is impossible so the PC's cell is sent
instead.
Notes: The ???Saviours??? can be replaced by a GRU-SD8 unit instead.
The initial warehouse gunfight can be a "prove thy worth"
joint GRU-SD8/Delta Green mission.

SIBERIA
Chapter: 3
Author:
Hook: A man turns up at the American embassy in Moscow claiming to
have escaped from a Siberian death-camp… but the name he gives
is that of a Delta Green agent who disappeared during World War
II, somewhere in Russia. Given the political nature of his
claims, GRU-SD8 cannot be trusted with this mission so the PC's
are called in to investigate a potential case of Yithian
brainwashing.
Notes: Considering what is happening here this could be a Karotechia
backed project (funded via the Russian Mafia) which, if
successful could be mirrored in other parts of the world in
preparation for the fourth Reich. Of course, if this is the
case, given the way history stood, the Karotechia will tolerate
this installation only as long than is absolutely necessary.

AT YOUR DOOR


Source: At Your Door (Chaosium)
System: CoC
Notes: If you do not intend to play the entire campaign several of
these scenarios will require severe modification. Most of this
campaign takes place in the ficticious city of Sampson, which
should be read as San Francisco.

FULL WILDERNESS
Chapter: 1
Author: L.N.Isinwyll, Mark Morrison, Herbert Hike
Hook: Delta Green has managed to capture the "thing" but now needs
to transport it to a friendly university department for further
research. The PC's are required to transport it to a deserted
garage on the outskirts of town where another cell will arrive
to pick it up.
Notes: Much of this scenario is scene-seting and establishing key
characters. However, the delivery and the search for Tait can
form the nucleus of a DG scenario.

LANDSCRAPES
Chapter: 2
Author: Mark Morrison (L.N.Isinwyll)
Hook: The farm could be a Majestic experiment gone awry. Majestic
leaks stories of "something funny in the woodshed" to DG so that
they can do the dirty work of tidying things up.
Notes: Some parts of this scenario work by suggestion (ie. action
happens "off-scene" or at the periphery of the field of vision)
These can form scenario seeds for future DG operations.

DAWN BIOZYME
Chapter: 3
Author: L.N.Isinwyll (Herbert Hike)
Hook: Mutated fish turn up downstream from the Dawn Biozyme plant.
This could be a case for the Public Health Board but DG, who is
aware of the DB/NWI heritage, decides not to take any risks.
Notes: Dawn Biozyme is very wealthy and players trying to bring public
health charges against it will get the players stuck in a mire
of meaningless legal wranglings. Emphasis should be placed
firmly on investigation and threat elimination, legal action can
be taken by the Public Health Board (or more DG friendlies) at a
later date.

NO PAIN, NO GAIN
Chapter: 4
Author: Barbara Manui, Chris Adams (L.N.Isinwyll)
Hook: Eschon Shipping Industries, a small organisation that serves as
a cover group for Shub-Niggurath cultists, was recently
prevented from poisoning the North Virgina water reservoir with
an unknown substance (Milk) by E-Cell. Corporate data recovered
from the raid indicates that much of the preliminary research
into the milk was performed on J. Armbuster. E-Cell sustained
heavy losses during their mission, however, and are currently
recuperating in hospital. The PC's are sent to track down
Armbuster and finish the job off.
Notes: This is either an adventure you'll love or hate. Personally I'd
replace the main villain of the piece with a werewolf and lose
about half the scenario.

WHERE A GOD SHALL TREAD
Chapter: 5
Author: Scott D. Aniolowski (L.N.Isinwyll, Herbert Hike)
Hook: The PC's are investigating some phony cult which has nothing to
do with the Mythos when they witness the murder. PC's with
police-type backgrounds (eg. FBI, NYPD) can be seconded onto the
case. The phony cult can be a new-age religion/pacifist
movement/burnt-out-hippies/radical feudalists or whatever the
Keeper sees fit.

AFTER THE BIG ONE
Chapter: 6
Author: L.N.Isinwyll (Herbert Hike)
Hook: Following "the big one" lots of strange reports start
circulating about disappearing people and a strange cult called
The Brotherhood of Forks. The PC's are sent in in the guise of
relief workers to locate The Brotherhood of Forks.

BRIEF RESECTION OF TIME, A


Source: A Brief Resection of Time (Chaosium)
System: CoC
Notes: This was a tournament scenario which uses a really cute trick
about two-thirds of the way through. This trick is likely to
incompatible with most campaigns. The rest of the campaign
could be played as is, though the posibility of using the
Karotechia or the Greys, instead of the original enemy in this
scenario, might make worthwhile exploring.
The PC's will almost certainly want some experience in Mayan
archaeology and this scenario may be a good point to introduce
a new PC with the appropriate skills to the cell.

????, THE DARK ROAD
Chapter: 1
Author: Sam Johnson
Hook: The case of Kyle Woodson gets the atention of Delta Green. If
the original script is being used then Kyle is an innocent
caught in the wrong place at the wrong time. The Keeper may
prefer to raise the stakes and make Kyle a DG Friendly who was
sent to Belize with DG's backing under the guise of a JHRF
researcher.

????, THE DARK PORTAL
Chapter: 2
Author: Sam Johnson
Hook:

NEW AGE, THE


Source: Delta Green (Pagan Publishing)
System: CoC
Notes: This campaign was specifically written for Delta Green.

THE PRINCE IS DEAD, LONG LIVE THE PRINCE
Chapter: 1
Author: Adam Scott Glancy, John Tynes
Hook: None is necessary. This scenario was written specifically for DG

DAWN OF THE NEW AGE
Chapter: 2
Author: Adam Scott Glancy, John Tynes
Hook: None is necessary. This scenario was written specifically for DG

NIGHTSIDERS


Source: Nightsiders (Games Designer Workshop)
System: Dark Conspiracy
Notes:

Dead Island
Chapter: 1
Author:
Hook:

Nightsiders
Chapter: 2
Author:
Hook:

OFF-RAMP
Chapter: 3
Author:
Hook:

NOCTURNUM - LONG SHADES


Source: Nocturnum - Long shades (Flight Fantasy Games)
System: CoC
Notes: Each of these adventures can be played as solo scenarios with
little modification. If the campaign is not being used the
earth-shattering revelation at the end of Stillness can be
ignored or act as a portent of things to come in The New Age
campaign.

SNOWFLAKE VALLEY
Chapter: 1
Author: Christian T. Petersen (Darrell Hardy)
Hook:

THE MADNESS OF THE TWILIGHT QUEEN
Chapter: 2
Author: Darrell Hardy (Christian T. Petersen)
Hook: The DEA report a new hallucinogen appearing on the market. Users
claim to "travel to another dimension". Time for DG to send in
their own DEA agents to deal with things.
Notes: The Drug could be a derivative of the Laio Drug, in which case
this scenario would benefit from playing The Gates of Delerium
(above)

STILLNESS
Chapter: 3
Author: Andrew Warren, Darrel Hardy, Christian T. Petersen (Peter Mark)
Hook: This scenario starts with a letter to one of the PC's. Given the
way the letter is written, Alzis (or patron of your choice)
could have enlightened Hito about the cell.
Notes: There is very little reason why XXXX ?? Still Mountain ??
should not be shifted to Japan rather than being staged in
America.

NOCTURNUM - HOLLOW WINDS


Source: Nocturnum - Hollow Winds (Flight Fantasy Games)
System: CoC
Notes: These adventures are a lot more integrated than in the first
part of this campaign and are slightly more difficult to detach.
Several of the sub-plots and characters may need to be changed.
As the PC's are government agents the FBI subplot is probably
the first to go (or mutated into NRO DELTA) Also The Temple of
The New Moon, could be replaced by The Fate. Project Pandora
should be made a Majestic project (perhaps a hangover from The
New Age campaign). Individual Keepers should decide on the
precise reaction of the Greys ahead of time but my suggestion
is that "some of our equipment was critically damaged by
independent agents" (during the New Age Campaign) and that they
will be working with the US government to try and stop the
crisis in the interim. Behind the scenes they may actaully aid
or hinder the PC's as they try to work out what the hell is
going on.
Finally - this campaign is not yet finished and events at the
end of the campaign may alter this conjecture significantly.

FLIGHT 714
Chapter: 4
Author: Darrell Hardy, Christian T. Petersen
Hook: The PC's are on Flight 714, plain and simple.
Notes: Reasonably adaptable, just change the enemies to suit your
campaign.

VISITTING HOURS
Chapter: 5
Author: Darrell Hardy, Christian T. Petersen
Hook: 1) Timothy could be a DG agent with valuable information who has
gone AWOL.
2) If the agents are ever on the run the lead-in could be much
the same as "The Benefactor" section of this book, though Alzis
could act as the patron.

A FAMILY AFFAIR
Chapter: 6
Author: Darrell Hardy, Christian T. Petersen
Hook: 1) As above, either as a follow-up to the previous scenario or
on it's own.
2) Reports of kidnappings, "something strange stirring in the
swamps" and odd locals who can communicate without speaking
prompt DG to investigate a potential case of Shan infestation.

THORS HAMMER
Chapter: 7
Author: Darrell Hardy, Christian T. Petersen
Hook: 1) This scenario calls for the PC's to be captured (as set up in
the previous chapter, Revelations) If this campaign is being
modified significantly Keepers may need another method to
capture the PC's.
2) SONAR reports from a secret US submarine in the North Sea
should increase marine activity around the XXXX oil platform.
Radio contact with this platform has been lost. The PC's are
sent in to investigate.
Notes: Considering DG originally came about because of the raid on
Innsmouth, Marsh's existence might be of great interest to DG,
and could set the stage for a DG vs. Deep One campaign.

UTATI ASFEET (The Eye of Wicked Sight)


Source: Utati Asfeet (Chaosium)
System: CoC
Notes: This campaign is set at the height of the Gulf War, though can
easily be moved forwards a few years. I've split the "scenarios"
as divided in the book, though some locations contain several
scenarios and some are just short scenes (which may or may not
be usable in other campaigns, or as hooks)
This campaign could also be a good way to introduce DG in a
non-DG campaign. One of the dirty tricks played by one of the
villains in this campaign could land the PC's in very hot legal
water - if so, DG could bail them out, provided they continue to
investigate on behalf of DG. Think "La Femme Nikita"

TONGO
Chapter: 1
Author: Owen Guthrie, Toivo Luick
Hook: DG assigns the cell to attend the conference to earmark
potential friendlies and/or enemies.

AIRPORT 1991
Chapter: 2
Author: Owen Guthrie, Toivo Luick
Hook: This is a link, rather than a scenario. An investigation by DG
sponsorred Civil Aviation Experts could be a good hook for the
next part of the adventure.

NEW ORLEANS
Chapter: 3
Author: Owen Guthrie, Toivo Luick
Hook: This is an intricate affair and several of the scenes overlap
although parts of the adventure could be salvaged and used.
If you like running characters and themes the voodoo elements
of this scenario will benefit from running the players through
Liberation (above) sometime before this campaign begins. The
chief villain could attract the attention of DG after an IRS
investigation of his company reveals some odd purchases. Whilst
the IRS suspect said villains involvement with terrorists or
shady antiques dealers, DG suspect something more sinister.

TURUA
Chapter: 4
Author: Owen Guthrie, Toivo Luick
Hook: A reference to "the darkness enshrouding Turua" is found in a
Mythos tome of your choice. DG assigns the cell to investigate
and troubleshoot.
Notes: The children in the scenario are reminiscent of "The Mydwich
Cuckoos" by John Wyndham. (Filmed as "The Village of the
Damned") Keepers may benefit from reading this novel.

PATHS OF OUR FOREFATHERS
Chapter: 5
Author: Owen Guthrie, Toivo Luick
Hook: This is more of a seed for an adventure than a scenario in
itself. The tiles/map could be found amongst the trappings of
cultists or as a historical discovery for the Jameson Historical
Research Foundation.

SAMANTHA HEIDRICHS
Chapter: 6
Author: Owen Guthrie, Toivo Luick
Hook: Like "Airport 1991" above this is more of a link than anything
and could be used to nudge the PC's towards the Sudan episode of
this scenario. If so the hook can be a DG sponsored FBI/Interpol
missing person search.

SUDAN
Chapter: 7
Author: Owen Guthrie, Toivo Luick
Hook:

FINALE: RETURN TO TONGA
Chapter: 8
Author: Owen Guthrie, Toivo Luick
Hook: As the finale of this adventure it is recommended the
Investigators have played most of the campaign already. With
some heavy tailoring this finale could be used as the end of
another campaign.

Story Seeds

The MiB has a page of Shotgun Scenarios, one or two thought-provoking
sentences for ambitious and inventive keepers to (ab)use. All of these
have been sepcifically designed for DG. I found the following ones to
add to that collection.

BOAT THAT TIME FORGOT, THE
Source: Internet (Bristol Consortium Pages)

BURNT OFFERINGS
Source: Internet (Conspiracy X/Eden Publications)

CTHULHU NOW
Source: White Dwarf Issue 43

DEATH ON THE MOTORWAY
Source: Internet (Bristol Consortium Pages)

DIAL H FOR HORROR
Source: White Dwarf Issue 43

DIG, THE
Source: Arcane Magazine Issue 12

DRILL SITE, THE
Source: Internet (Bristol Consortium Pages)

DRUG WAR, THE
Source: Internet (Bristol Consortium Pages)

EVIL UNDERGROUND
Source: Internet (????)
Notes: Mainly designed as another way into Among the Dead campaign.

FIRE BOMBS
Source: Internet (Bristol Consortium Pages)

IT'S LITTLE, IT'S YELLOW, IT COURSES THOUGH MY VEINS
Source: Internet (Chaosium Digests)

JOHN CALVIN AND THE SPIRIT OF CAPITALISM
Source: Internet (Conspiracy X/Eden Publications - James Radcliffe)
Notes: An interesting cult, more than a story seed but too sketchy
to be a scenario without a bit of work on the GM's behalf.

MORPHEUS WATCHES
Source: Internet (Conspiracy X/Eden Publications)

ROGUE PSYCHIC, THE
Source: Internet (Bristol Consortium Pages)

STARKMOOR HALL
Source: Arcane Magazine Issue ??

STOLEN DISK, THE
Source: Internet (Bristol Consortium Pages)

TRAIL OF LOATHSOME SLIME
Source: White Dwarf Issue 43

UFO TAPE MURDER, THE
Source: Internet (Bristol Consortium Pages)

Fringe information

These notes detail scenarios which may or may not exist, half-finished
scenarios and anything else I wasn't too sure where to put. I have not
had a chance to track down/read some of these scenarios so much of the
information here is very sketchy.

The Emerald Hammer


The Emerald Hammer is a campaign being written by a number of the
members of the DG list. The Emerald Hammer is not finished yet (but
is coming on brightly) hence I've included it here, other than
elsewhere. You can link to the Emerald Hammer at:

http://www.carnwyffa.u-net.com/eh.html

Modern-day scenarios


These scenarios exist but I do not have a copy of them so cannot include
much about them.

ANGULAR DREAMS
Source: The Last Province, Issue 1

DARK SIDE OF THE FORCE, THE
Source: Challenge, Issue 62

Source: Pink Elephant Fanzine (Issue number not known) - Passing refernce
in Adventurer Magazine, apparently the scenario takes place in London
Docklands and Wiltshire Dales.

The Unspeakable Oath apparently contains many scenarios which are
suitable for DG adaptation. I suspect Joseph and the guys at A-cell could
ask the good folks at Pagan Publishing for the details.

Other possibilities


I've also included a couple of sub-genres which may or may not be worthy
of examination and adaptation.

Traditional - Various traditional Cthulhu scenarios may be adaptable to
the nineties, depending on their content. Other Twenties, Victoriana and
Steampunk games such as The Masque of the Red Death or Space 1889, might
be worth investigating for plots, if not for full scenarios. It is
beyond the scope of this document to list these scenarios. Alternatively
an "early days of DG and P2" campaign is a possibility, particularly if
it kicks off with the Cthulhu classic Escape from Innsmouth.

Dreamlands - The Dreamlands has not changed much in sixty years.
Adventures set in the Dreamlands can be run with little or no
alteration, presuming they fit the tone of your campaign.

Cyberthulhu - Numerous references across the internet but couldn't find
a solid scenario, just scraps. There are also a couple of magazine
articles on Cyberthulhu in some British Gaming magazines (try RPI,
Arcane, GamesMaster International and Valkyrie) There is also a
Cyberthulhu supplement for GURPS. Some ideas may be adaptable,
particularly for the ENDTIMES campaign. Depending on their content some
cyberpunk scenarios may be adapatable.

Sci-fi-thulhu - No references AFAIK on the internet but two scenarios
available. Both could be adpated by downgrading/ignoring technology and
stranding the investigators in remote locations such as the Sahara
Desert or Antarctica.

BLOOD MOON
Source: Strange Aeons (Chaosium)
Author:

LAST LOG, THE
Source: White Dwarf Issue xx (Games Workshop)
Author:

Foreign scenarios


My languages skills being low and Babelfish translators not being
wonderous when it comes to technical, game-oriented terminology, I didn't
invest much time investigating scenarios in other tongues, although I
came across plenty of evdience of net-based Cthulhu scenarios in
languages other than English. Perhaps this is a job for a more cunning
linguist than I?

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