Keeper lore
The articles gathered here treat issues best left to Keepers, such as what is really going on behind the scenes, and why. These issues are usually brought up to answer the deeper question of how to make simulations edifying as well as horrible. See also Tradecraft.
Topics
- Philosophy and campaign motivations.
- Toeing the line between trust and paranoia.
- Structuring investigations.
- How bloodthirsty is Cell A?
- The Moon is a Harsh Mistress outlines an alternate, possibly safer cell structure.
- House rules.
page revision: 1, last edited: 28 Oct 2012 08:34