This is a wiki of scenarios and ideas for the modern horror table-top roleplaying game Delta Green.
We have organizations, NPCs, creatures, gods and items throughout time and space, and fan fiction too. For your simulations, we give you scenarios, shotgun scenarios, tradecraft (how to play an agent) and Keeper lore. Such material exists only as possibilities, not canon. Still, nearly all of our 1558 articles remain KEEPERS EYES ONLY: If you do not intend to run Delta Green as a GM, you will find spoilers. Not scared? Join us.
New to Delta Green? Start here!
The Delta Green Beginner's Guide was created to help new players and GMs like you. It offers advice on:
- Which books to buy,
- How to start playing/running,
- Where to find the cool scenarios,
- Finding some useful non-scenario resources,
- What to do if you can't find a group.
This Wiki has been around since the 1990s (can you tell?), so is particularly relevant to the Call of Cthulhu iteration of Delta Green during the Outlaw years. The wiki still keeps up with all the new Shotgun scenarios and new official scenarios. The New Fairfield Project has been consumed by the eldritch forces they thought they could control, the fools <thousand yard stare>.
Something to add? Join us and you can create and edit pages. DO NOT ADD AI-GENERATED CONTENT - we don't have storage space in the server for slop! Other than that, the wiki and DG community has room to improve, an undead mailing list, Reddits, Discord channels, yada yada. The current wiki also maintains transcripts of the early list, our Ubbo-Sathla. There are tags for casual browsing, and an ebook version. If you can't find what you're looking for, add it:
