Tradecraft
During simulations, a number of questions come up regarding how real federal agents and experienced DG operatives would handle things. This is a collection of speculation and research into what characters might have to do, especially when the going gets dirty. See also Tradecraft Links and Keeper Lore.
DG security
- General Operational Security.
- The probable consequences of a breach are examined in A Vicious Little Firefight.
- A similar case study raised questions about Leaving an Agent to the Wolves.
- Read the Joseph Camp Letter of 31 July 1998 for a fraction of the gospel.
- Fake Identities can protect DG agents.
- Good Explanations for Agent Absence from typical day jobs in federal agencies prevent suspicion.
- Agent Pay and other finance issues, including financial operational security, are vital.
- Media Disinformation.
- Trust and Paranoia.
- Handling Insane Agents.
- Stopping Leaks.
Other central issues
- Electronic Surveillance
- Government Agencies
- Green Boxes, code for secret DG stashes of anything.
- Large-Scale Operations and how to cover them up.
- Specific solutions to specific problems:
- Rhino Teams get their hands dirty.
- Used Bookstores for exchanging materials.
Peripheral issues
- Gun Digest.
- Martial Arts.
- Autopsies and non-human necropsies.
- DG Slang and other DGML jargon.
- Scenarios and Fan Fiction hold lessons.
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